![]() ![]() However, the end result is little that plays to PS4 and Xbox One's strengths, besides running at native 1080p. ![]() It's a massive change in style, perhaps catering to all platforms within the team's remit, including PS3, Xbox 360 and Wii U - not to mention 3DS and PS Vita. The introduction of some colour is welcome, but background detail is too lightweight to impress - made up of copy-pasted 2D foliage, box-cut geometry and low resolution textures. The lighting model is changed entirely, and in its place we have an attempt to recreate something akin to the look of a Saturday morning cartoon. Visually it's an unwanted shift from that early concept. ![]() What we've ended up with is something remarkably sub-par. As a spiritual successor to Mega Man, we expected rock-solid 60fps platforming, a firm-but-fair level of challenge and something close to the visual style shown in its original pitch. After all, it's a simplistic Unreal Engine 3-based side-scroller, and despite its humble origins as a Kickstarter-funded project, this should be a fairly easy win for Keiji Inafune and his team at Comcept. 9 shouldn't be causing PlayStation 4 or Xbox One any problems. ![]()
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